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Animating Real-Time Game Characters (Game Development Series)

Author: Paul Steed

Description

 

This book teaches us how to make the leap from 2D to 3D, with impressive results. By taking the very same tricks and principles of exaggeration we use in comic book art and applying them to computer 3D modeling and animation, Paul makes what seems like "real life" bigger and better than the ordinary, infusing his figures with rippling power and striking sensuality. Bigger shoulders, bigger guns, bigger, um, everything!

 

Keywords

Animation BIPED Weighting a Character Before Animation Keyframe Animation Motion Flow Mode COM Shooting Jumps

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