Topics and features:
Presents an overview of research in areas of motion analysis, invariants, multiple cameras for detection, object tracking and recognition, and activities in video networks
Provides real-world applications of distributed video networks, including force protection, wide area activities, port security, and recognition in night-time environments
Describes the challenges in graphics and simulation, covering virtual vision, network security, human activities, cognitive architecture, and displays
Examines issues of multimedia networks, registration, control of cameras (in simulations and real networks), localization and bounds on tracking
Discusses system aspects of video networks, with chapters on providing testbed environments, data collection on activities, new integrated sensors for airborne sensors, face recognition, and building sentient spaces
Investigates educational opportunities and curriculum development from the perspective of computer science and electrical engineering
This unique text will be of great interest to researchers and graduate students of computer vision and pattern recognition, computer graphics and simulation, image processing and embedded systems, and communications, networks and controls. The large number of example applications will also appeal to application engineers.
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